Cubic Interpolation Performance Test

Test your GPU's mathematical prowess with advanced cubic interpolation algorithms. Experience real-time Catmull-Rom spline calculations and smooth surface rendering through cubic interpolation techniques.

C3
Continuity
Smooth
Surfaces
Real-time
Calculation
GPU
Optimized

What is Cubic Interpolation Testing?

This benchmark evaluates your GPU's ability to perform cubic interpolation in real-time. Using advanced mathematical algorithms like Catmull-Rom splines, it creates smooth surfaces and wave simulations that test your hardware's computational capabilities through cubic interpolation.

Catmull-Rom Splines

Cubic interpolation uses Catmull-Rom splines to create smooth curves through control points. This algorithm ensures C1 continuity, producing naturally flowing surfaces ideal for testing GPU mathematical processing and cubic interpolation accuracy.

Wave Simulation

The benchmark generates dynamic wave patterns using cubic interpolation between height values. Real-time wave physics combined with cubic interpolation creates a demanding test for GPU shader units and memory bandwidth.

Surface Rendering

Advanced algorithms generate smooth 3D surfaces from discrete data points. This tests your GPU's ability to handle complex mathematical operations and render high-quality interpolated surfaces in real-time.

Cubic Interpolation Technical Deep Dive

cubic_interpolation.glsl
// Cubic Interpolation using Catmull-Rom Splines
float cubicInterpolate(float p0, float p1, float p2, float p3, float t) {
    float t2 = t * t;
    float t3 = t2 * t;
    
    // Catmull-Rom matrix coefficients
    float a0 = -0.5*p0 + 1.5*p1 - 1.5*p2 + 0.5*p3;
    float a1 = p0 - 2.5*p1 + 2.0*p2 - 0.5*p3;
    float a2 = -0.5*p0 + 0.5*p2;
    float a3 = p1;
    
    return a0*t3 + a1*t2 + a2*t + a3;
}

// 2D Surface Cubic Interpolation
vec3 surfaceCubicInterpolation(vec2 uv) {
    // Sample 16 control points for bicubic interpolation
    vec3 result = vec3(0.0);
    
    for(int i = 0; i < 4; i++) {
        for(int j = 0; j < 4; j++) {
            float height = getHeightAt(i, j);
            float weight = cubicWeight(uv, i, j);
            result += vec3(i, height, j) * weight;
        }
    }
    
    return result;
}

How Cubic Interpolation Works

The cubic interpolation benchmark creates smooth surfaces by calculating intermediate values between known data points using third-degree polynomials. For each pixel, the GPU performs multiple cubic interpolation calculations to determine height values, creating waves and surfaces that flow smoothly. This intensive mathematical processing tests your GPU's floating-point performance and shader efficiency.

Interpolation Metrics

  • Bicubic surface interpolation accuracy
  • Real-time spline calculations per frame
  • Smooth wave propagation physics

Test Parameters

  • Grid resolution: Dynamic
  • Interpolation order: Cubic (3rd)
  • Wave physics: Real-time

Performance Analysis

Your benchmark result indicates how efficiently your GPU handles cubic interpolation. Higher FPS demonstrates superior mathematical processing power and the ability to perform complex cubic interpolation in real-time applications.

High Performance

120+ FPS

Excellent cubic interpolation performance. Your GPU excels at mathematical calculations and can handle demanding cubic interpolation tasks with ease.

Good Performance

60-119 FPS

Good cubic interpolation capabilities. Suitable for most applications requiring real-time cubic interpolation and smooth surface rendering.

Basic Performance

Below 60 FPS

Basic support. May require optimization or reduced quality settings for smooth performance.

Optimize Your Performance

Update Graphics Drivers

Latest drivers often include optimizations for mathematical operations and interpolation algorithms.

Adjust Grid Resolution

Lower grid resolution reduces calculations while maintaining visual quality.

Optimize Shader Precision

Use appropriate precision for calculations to balance performance and accuracy.

Cubic Interpolation Applications

3D Modeling

CAD software and 3D modeling applications use cubic interpolation to create smooth surfaces and curves between control points in designs.

Fluid Simulation

Physics engines employ cubic interpolation for realistic fluid dynamics, wave propagation, and smooth particle motion in simulations.

Data Visualization

Scientific software uses cubic interpolation to create smooth graphs and visualizations from discrete data points and measurements.

Game Graphics

Modern games utilize cubic interpolation for terrain generation, character animation blending, and smooth camera movements.

Frequently Asked Questions

This benchmark tests your GPU's ability to perform cubic interpolation calculations in real-time. It measures how efficiently your hardware can compute Catmull-Rom splines, create smooth surfaces between data points, and handle the mathematical complexity of cubic interpolation algorithms while maintaining high frame rates.

While linear interpolation creates straight lines between points, cubic uses third-degree polynomials to create smooth curves. This approach provides C1 continuity (smooth first derivatives), resulting in more natural-looking surfaces and animations. This requires significantly more computational power than simple linear methods.

120+ FPS indicates excellent performance suitable for professional 3D modeling and scientific visualization. 60-119 FPS is good for gaming and general applications. Below 60 FPS suggests your GPU may struggle with complex cubic tasks, though it can still handle basic operations with optimization.

Cubic interpolation is crucial for creating smooth, natural-looking surfaces and animations in 3D graphics. It's used in terrain generation, character animation, camera paths, and physics simulations. Good cubic interpolation performance ensures smooth gameplay and professional-quality rendering in creative applications.

Yes, cubic interpolation performance is an excellent indicator of CAD and 3D modeling capabilities. These applications heavily rely on cubic interpolation for NURBS surfaces, smooth curve generation, and surface modeling. High benchmark scores suggest your system can handle complex CAD operations efficiently.

The benchmark uses GPU shaders to calculate Catmull-Rom splines in real-time. For each point, it considers four control points and applies the Catmull-Rom matrix to generate smooth curves. This process is performed thousands of times per frame, creating a demanding test of mathematical processing power.

Modern games use cubic interpolation for terrain tessellation, smooth character animations, and realistic physics. Good cubic interpolation performance translates to smoother gameplay, better visual quality, and more realistic animations. Poor performance may result in choppy animations or reduced terrain detail.

Yes, several optimizations can help: update graphics drivers for better shader optimization, reduce grid resolution in applications, use appropriate floating-point precision, close background applications, and ensure proper GPU cooling. Some applications also offer quality settings that balance accuracy with performance.

Scientific applications use cubic interpolation for data visualization, numerical analysis, and simulation. It's essential for creating smooth visualizations from discrete data points, interpolating experimental results, and solving differential equations. Good cubic interpolation performance is crucial for real-time scientific visualization.

Run these tests when evaluating new hardware, after driver updates, or when experiencing performance issues in 3D applications. Regular testing helps identify performance degradation and ensures your system maintains optimal capabilities for demanding applications.